The main (NOT ALL) changes are:
- 1) Bosses
-Light boss rez-es 3 times now (11k hp each time so total hp is the same) and his ultimate only charges up his rez when he has 1 more charge for E+).
-Light boss new ability. RAPTURE (M+) – when Divinity has no charges left, RAPTURE will begin powering up. Every 4 seconds a pillar will light up. If all (8) pillars light up, the boss will cast this ending the fight in defeat for the players.
-When Divinity has 1 charge left Remington (Light boss) will gain a passive regen (100 hp per sec) on E+
-Demonic reworked. (too many to list refer to full changelog)
-Druid's vera spell causes all blue orbs to fire simultaneously at the start of cast (one targeting each player)
-Lightning boss ultimate changed to cause damage after collision and not during.
- 2) Heroes
-DK bonus damage on light and nature shows.
-Warrior's Shieldbash can no longer be used on summons.
-Ranger's Rapid Fire now does magic damage and has new projectile art.
-Ranger's snipe ability scales properly now.-Ranger's icons changed.
-Priest's healing wave works even when aimed at invulnerable targets.
- 3) Common Items
-Staff:Advanced removed.
-Sword:Depraved – karma cost increased to 2, item damage upped from 10 to 20 and ability reckless strike does AoE damage.
-Sword:Radiance - karma cost increased to 2, its new ability distributes 2250 health to nearby allies in a very small AoE, no ally will be healed for more than 750. 30 sec cd.
-Charm:Martyr – damage increased to 26 from 16, karma cost increased to 2, active effect removed and new passive added (15% of the damage you deal is reflected back on you, however if you are not missing more than 500 health your damage output is increased by 25%)
-Charm:Sacrifice – karma cost increased to 2 and health requirement removed.
-Charm:Inferno - caster will now be burned for 25% of the damage dealt and damage cap lowered to 2500 from 3600
-Tome:Oblivion damage lowered to 3500 from 5000. (Damage returned is dmg u missed * 1.5)
-Staff:Nature now allows you to enter Bird form. (Able to cast virtue, counterspell, mystic veil and Vera, which does 300 magic damage in a small AoE, 0.25 sec cd)
-Charm:Necromancy changed to Charm:Black Magic – karma cost increased to 2 and new active effect added. (On death come back to life as a powerful Skeleton for 40 seconds. Ability Quell - deal 300 damage in a medium area at target point instantly. Units killed by this effect become Skeleton Warriors that last 5 seconds. Max of 5 Skeletons per cast. Has a 20 second cooldown.)
-New item Tome:Metamorphosis. (Become a powerful demon with potent support abilities and the powerful aoe ability Decimate (that will damage your allies as well) for 15 seconds. Has a 45 second cooldown.)
-Gems no longer have attack damage / attack speed. Once their charges expire, they are automatically destroyed. Fire and Ice gems now contain 8 charges
--Shadow Gem now allows you to Shadow Step. (5 charges)
- 4) Rare items (aka scrolls)
-All rare scrolls now cost 40 gold. (Don't be too happy yet..)
-Rare scrolls Necromancy and Lava Elemental removed.
-Rare scroll Infinity damage lowered to 4500 from 6000. (Now you see why..)
-Rare scroll Nature’s Wrath - minimum damage lowered to 1000 from 2000 and maximum damage increased to 5000 (Item desciption in-game says 7000, but its incorrect) from 3500. (But... not everything is bad)
- 5) Misc
-Corpses now vanish when a player leaves
-Text can now be cleared by typing “clr”
-Ancient Spirit scroll can no longer be used to attack allies to recover health.
-Fixed bug that caused RAEZON / RECOIL to target corpses.
Fixed bug that caused essences not to trigger on thunder.
-Various other bug fixes
NB: Not all changes are documented. Visit changelog for other changes. Also, V3N is pretty buggy even the many changes... so please report bugs at forums. V3O will likely feature mostly bug changes.
No comments:
Post a Comment